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#HALF LIFE 2 EPISODE 3 RELEASE DATE PC MODS#
Gearbox CEO Randy Pitchford said he suggested including additional multiplayer modes and mods from the PC version, including Team Fortress Classic and the multiplayer modes from Opposing Force. Recognizing the demand for online play, Sierra planned to release a version of the port with online multiplayer using SegaNet. Reception was mixed, with criticism for the inconsistent framerate, long loading times, and lack of online play. In November, game publications began to receive early copies for review. At the European Computer Trade Show that September, a Sierra representative told the press that the Dreamcast port would not feature online play. The port was delayed to September, then November. Gearbox, who had developed Opposing Force, would create a new single-player campaign for the Dreamcast port, Half-Life: Blue Shift, focusing on the security guard character Barney. The Dreamcast port would feature several improvements, including higher-polygon player characters and new lighting effects. On February 14, 2000, Sierra announced that a port of Half-Life to the Dreamcast console was in development by Captivation Digital Laboratories with Valve and Gearbox Software.
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After several extensions, the trademark expired on October 3, 2004.
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On June 21, 2001, Valve filed a video game trademark for "Hostile Takeover". The stock keeping unit for Hostile Takeover was repurposed by online retailers for Half-Life: Counter-Strike. On August 7, the Adrenaline Vault reported that Half-Life publisher Sierra had informed them that Hostile Takeover had been canceled. On March 18, 2000, the Adrenaline Vault reported that the new expansion was named Half-Life: Hostile Takeover, and that it had appeared on retail product lists with a release date of late August. was developing a Half-Life expansion pack to follow Half-Life: Opposing Force. On November 23, 1999, GameSpot reported that 2015, Inc. Half-Life era (1998–2004) Half-Life: Hostile Takeover